AZHP Gaming 2013-14 Sponsors
Tournament Rules and Related Information

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Tournament Bracket Information
All tournaments are run using a standard double elimination format. Tournaments that are not ranked battles or buy-in/pay-out tournaments are subject to be changed to single elimination if we are limited on time. We like to avoid running single elimination at all costs.
Tournaments may be subject to a limit cap. If you show up late and it looks as if there are no more slots, we recommend you inform the TO (tournament organizer) of your availability if a slot opens up and stay around the tournament area. It's possible there will be contenders who don't show up and you can be inserted into the tournament. Being a late entrant into a tournament is only available while the tournament is in the first round. Tournaments that are ranked battles and/or buy-in/pay-out will not have a limit cap.
We use a tournament bracket program specifically made for video games called "TIO Tournament Organizer". After entering the contenders names and skill levels, it generates the bracket in a random format with the high skill leveled players on opposite sides of the bracket to avoid top players facing off in early rounds. We will do our best to seed high skilled contenders on opposite sides. Please be honest about your skill level and if you have insight on another contender's skill level, please let us know so that we can make the tournaments as friendly as possible for everyone.
DO NOT pester the tournament organizers asking about when you are up next or who you are fighting. Wait patiently for when your name is called. We will have an external monitor or projector hooked up so that you can see details of the tournament while waiting for your match.
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Tournament Signups-
At a typical event, we will only accept signups within a half hour of the event as signups hours or days in advance allow a higher chance of dropped entrants. Exceptions can be made for contenders we are familiar with.
At a ranked battle or buy-in/pay-out tournament signups will be upon arrival into the gaming area. Refunds will not be given.
As stated in the Tournament Bracket Information area but worth repeating here:
Tournaments may be subject to a limit cap. If you show up late and it looks as if there are no more slots, we recommend you inform the TO (tournament organizer) of your availability if a slot opens up and stay around the tournament area. It's possible there will be contenders who don't show up and you can be inserted into the tournament. Being a late entrant into a tournament is only available while the tournament is in the first round. Tournaments that are ranked battles and/or buy-in/pay-out will not have a limit cap.
Please DO NOT enter a tournament unless you're SURE you will be able to attend. It's a pain to alter brackets or give contenders a bye.
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Tournament Contender Attendance-
When your name is called for a tournament, go to the TO (tournament organizer) and verify with him/her that you are in attendance. Do not go to the tournament station. Once the TO verifies that both contenders are in attendance, he/she will signal which station to play on.
Each TO will have their own preferences about how many times they call out a contender's name. In some cases where we are limited on time and/or behind schedule, he/she will call your name several times within 1 or 2 minutes and if you don't show up you will be disqualified. If the particular TO is ahead of schedule and you he/she may skip your match and come back to it later.
Don't push your luck by going to another area and expecting us to come find you for your match. You are responsible for your own attendance. If you need to take a trip to the restroom, handle a personal matter, take a phone call etc, inform a friend to listen for your name or inform the TO of your quick absence.
Contender absence is not as much of an issue at ranked battles and/or buy-in/pay-out tournaments as there is an investment in the tournaments but the same rules still apply.
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Tournament Rulesets-
All rulesets will be available on printouts at the event and are also posted on the TOURNAMENT RULESETS page of the AZHP Gaming website. It is your responsibility to make sure you are aware of the rules before playing in a match. Printouts of the rulesets at events are available upon request.
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Tournament Prizes-
Not all events or tournaments will have prizes available.
If we have prizes available, they are typically for 1st and 2nd place winners only and the MSRP on the item(s) will equal between $10 and $50 per tournament. Prizes can/will consist of Games (360/PS3/Wii), Game Accessories (Keyboards/Controllers/Mice/Headsets), Plushes, DVD/Blu-Rays, Action Figures etc.
1st Place winners will always receive a certificate, trophy or medal.
Full tournament results will be shown on the AZHP Gaming website in the TOURNAMENT RESULTS section.
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Input Latency/Lag Information
When connecting video gaming consoles to LCD TVs/Monitors via the standard Composite/Component/HDMI cables, there will be input lag. This is a prominent concern when playing fighting games with combos that require 1 frame (16 milliseconds) links (Such as Super Street Fighter IV) and music games with high difficulty and/or high speed (Such as DDR and Rock Band)
There are several ways to minimize input lag including using:
1 - Commercial quality, real time latency monitor that as would be used in a hospital (which can cost thousands more than a retail monitor of the same size)
2 - Tube CRT TVs, (which don't have high resolutions and are difficult to store and ship)
3 - Specific lagless retail monitors such as the ASUS VH236H
4 - VGA connections on standard LCD TVs/Monitors using a converter.
Every video gaming console system AZHP has in the Video Gaming Room with an LCD TV/Monitor uses either VGA connection or is played on an ASUS VH236H
Each PS2 and Wii system uses an HD BOX PRO.
The 360 system running Ikaruga and occasionally the 360 systems running Halo/Gears/CoD use a XBOX 360 VGA Cable
All of these are highly recommended by hardcore gamers around the world who play time sensitive games such as fighting games, (Tekken/Street Fighter/BlazBlue etc) music games (DDR, Guitar Hero, Beatmania) and others.
Any research on these products will show high recommendations and have been tested fairly rigorously.
They are not completely lagless, but the lag is minimal if used on most monitors.
AZHP can proudly say we run our video game tournaments at a minimum lag on LCDs (no more than 3 milliseconds to 14milliseconds) and are all within tournament standards.
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Arcana Heart 3
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 60 Seconds
- Winner must keep same character
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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BlazBlue: Continuum Shift Extend
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 99 Seconds
- Winner must keep same character
- Unlimited Characters are Banned
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Capcom VS SNK 2
Console: PS2
Format/Options/Rules:
- Double Elimination
- 3v3 Characters
- 2/3 Games
- 999 Timer
- Winner must keep same characters but may change order or grooves
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Call of Duty: Black Ops II
Console: 360
Format/Options/Rules:
- 2v2 Team Deathmatch
- Double Elimination
- 1 Game
- Best 2/3 games for Winners finals, Losers finals and Grand finals
- Players must come to an agreement on one of maps allowed or a referee will choose a map.
Team Deathmatch Rules:
- Time Limit: 10 Minutes
- Score Limit: 10 Kills
- Hardcore: Off
Team Deathmatch Settings (All on default):
- Points Per Kill: 1 Points
- Points Per Death: 0 Points
- Headshot Bonus Points: 0 Points
- Number of Lives: Unlimited
- Round Limit: 1 Round
General Settings:
- Scorestreaks: Not Allowed
- Pre-Match Timer: 15 Seconds
- Pre-Round Timer: Off
- Auto Team Balance: Off
- Team Change In-Game: Not Allowed
- Dynamic Map Elements: Yes
- Killcam: Enabled
- 3rd Person Spectating: Not Allowed
- CODcasting: Not Allowed
- Mini-Map: Normal
- Revenge Voice: Player Choice
- Battlechatter: Off
- Announcer: On
- Explosive Delay: Off
- Scorestreak Delay: Off
Spawn Settings:
- Respawn Delay: 5 Seconds
- Forced Respawn: Yes
- Wave Spawn Delay: None
Heath and Damage Settings:
- Health: 100%
- Heath Regeneration: Normal
- Friendly Fire: On
- Teamkill Kick Limit: Off
- Headshots Only: No
- Hit Indicator: On
Custom Classes: Allowed
Selections Allowed: 10
Banned Weapons:
- All Launchers
- Assault Shield
- Peacekeeper
- Kap-40
Banned Attachments:
- Grenade Launcher
- Launcher
- Millimeter Scanner
- Select Fire (For FAL and SMR Only)
- Target Finder
- Thermal
Banned Perks:
- Awareness
- Flak Jacket
- Ghost
- Tactical Mask
Banned Lethals:
- Bouncing Betty
- C4
- Claymore
Banned Tacticals:
- Sensor Grenade
- Shock Charge
- Tactical Insertion
- Trophy System
Banned Wildcards:
- Overkill
- Danger Close
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Gears of War: Judgement -
Console: 360
Format/Options/Rules:
- Double Elimination
- Team Deathmatch 2v2
- 1 Game
- Best 2/3 games for Winners finals, Losers finals and Grand finals
- Players must come to an agreement on one of maps allowed or a referee will choose a map.
- Kills to Win - 20
- Round Time Limit - 10
- Number of Bots - 0
- Bleed Out Time - 15 seconds
- Friendly Fire - On
- Weapon Respawn - After Use
Extra Notes:
- Adjust your Sensitivity and Invert before the match starts.
- Make sure you are happy with your weapon selection before the game and via the on the fly selections before the game starts
- If you pause the game during the round, you forfeit that round. The tournament organizer can ask you to get killed to start the next round.
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Guilty Gear XX Accent Core Plus -
Console: PS2
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 3/5 games for Winners finals, Losers finals and Grand finals
- 99 Seconds
- Winner must keep the same character
- Banned Characters: Kliff and Justice
- Use of EX, Gold and Shadow characters are prohibited.
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Halo 4 -
Console: 360
Format/Options/Rules:
- 2v2 Team Deathmatch (Slayer Pro)
- Double Elimination
- 1 Game
- Best 2/3 games for Winners finals, Losers finals and Grand finals
- Players must come to an agreement on one of maps allowed or a referee will choose a map.
Game Type: Slayer Pro (Team Deathmatch)
Game Option:
- Score to Win: 10 Points
- Time Limit: 10 Minutes
- Lives per Round: Unlimited
- Number of Rounds: 1
- Teams: Enabled
- Vehicle Set: No Vehicles
- Indestructable Vehicles: Disabled
Slayer Pro Options:
- Kill Points: 1 Point
- Betrayal Points: (-1) Point
- Suicide Points: (-1) Point
- All other options listed in this menu should be set at: No Points
General Settings:
- Friendly Fire: Enabled
- Betrayal Booting: Disabled
- Team Changing: Not Allowed
- Map Loadouts: Disabled
- Loadout Usage: Game Loadouts
Game Loadouts: Loadout Alpha
- Primary Weapon - Battle Rifle
- Secondary Weapon - None
- Grenades - 2x Frag
- Armor Ability - None
- Tactical Package - Resupply
- Support Upgrade - Explosives
- Hide Loadout: Not Hidden
Respawn Settings:
- Respawn Time: 5 Seconds
- Suicide Penalty: 5 Seconds
- Betrayal Penalty: 5 Seconds
- Synchronize with Team: Disabled
- Death Cam: Disabled
Ordnance:
- Initial Ordnance: Enabled
- Random Ordnance: Enabled
- Ordnance Substitutions: Map Default
- Personal Ordnance: Enabled
- Point Requirement: 100
- Point Increase Multiplier: 0%
Objective Ordnance: Disabled
Personal Ordnance Options:
- Customize Personal Ordinance: Enabled
Left:
- First Possibility: Thruster Pack
- First Possibility Weight: 1
- All other Possibilities and Weights: set to "1" and "None"
Middle:
- First Possibility: Hologram
- First Possibility Weight: 1
- All other Possibilities and Weights: set to "1" and "None"
Right:
- First Possibility: Hardlight Shield
- First Possibility Weight: 1
- All other Possibilities and Weights: set to "1" and "None"
Infinity Settings:
- Minimum Timer: 120 Seconds
- Maximum Timer: 120 Seconds
Traits:
All Traits, unless otherwise specified below, should be set to "Unchanged"
Base Player Traits:
Equipment:
-Sensor Mode: Ally Movement
-Sensor Range: 25 Meters
Movement:
-Player Speed: 110%
Appearance:
Waypoint: Visible to Allies
Maps:
- Abandon
- Adrift
- Erosion > Grifball Court
- Exile
- Haven
- Impact > Relay
- Ragnarok
- Ravine > Settler
- Solace
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Injustice: Gods Among Us -
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 3/5 games for Winners finals, Losers finals and Grand finals
- 90 Seconds
- Stage Select: Random
- Interactables: Off
- Transitions: On
- Winner must keep the same character
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Guilty Gear XX Accent Core Plus -
Console: PS2
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 3/5 games for Winners finals, Losers finals and Grand finals
- 99 Seconds
- Winner must keep the same character
- Banned Characters: Kliff and Justice
- Use of EX, Gold and Shadow characters are prohibited.
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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King of Fighter XIII
Console: PS3
Format/Options/Rules:
- Double Elimination
- 3v3 Characters
- 2/3 Games
- 60 Seconds
- Winner must keep same characters, but can change order
- 3/5 games for Winners finals, Losers finals and Grand finals
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Melty Blood -
Console: PS2
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- Archtype Earth is banned
- Winner must keep same character
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Mortal Kombat 9 -
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- Best 3/5 games for Winners finals, Losers finals and Grand finals
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- Winner must keep same character
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Naruto Shippuden: Clash of Ninja Revolution 3 -
Console: Wii
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 90 Second Time
- Damage Setting: 1
- Stage Transitions: OFF
- Obstacles: OFF
- LNP: ON
- Winner keeps the same Character, Loser may change Stage or Character, but NEVER both
- Kiba and Kankuro are banned
- Hand Signs are banned
- Any glitch that causes irregular play in universal system mechanics will result in a forfeit of the round
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Starcraft
Console: PC
Format/Options/Rules:
- 1v1 - Double Elimination
- Time Limit = 30 Minutes or 1 Hour (Depends on number of contenders)
- Pausing Game - Allowed once at the beginning of the match for settings/button config. Make sure to call it to the other player ahead of time. Allowed once during the game for bathroom/family/phone etc purposes. Opponent may not resume the game after pause.
- All players are expected to be respectful of one another, no excess gloating or general unsportsman like behavior.
- All players are expected to play fairly. No cheating of any kind, be it through hacks or other means.
- Insults and vulgar remarks to another player will not be tolerated and can result in disqualification.
- Protest Flag - Allowed to pause the game to report abuse of opponent to a staff member.
- Finalists must save his/her replay.
Map Selection/Settings:
- Players must agree on a map with a maximum size of 96x96. If no agreement is made, the tournament organizer will select a map.
- Fastest speed - No changing race after countdown
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Street Fighter X Tekken v1.04
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 99 Seconds
- Games are 1v1
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- Rolento is banned.
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Soul Calibur V
Console: PS3
Format/Options/Rules:
- 60 second time limit in all sets
- 100% health and soul gauge
- Winner must keep same character
- Create-a-Soul characters banned
- Devil-Jin is banned
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Street Fighter Alpha 3
Arcade CPS2 Board
Format/Options/Rules (Most of which are set in arcade options):
- Speed: Turbo 2
- 2/3 rounds
- 2/3 games
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Street Fighter III: 3rd Strike -
Console: PS2
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 99 Seconds
- Gill is banned
- Winner must keep same character
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Super Smash Bros Brawl -
Console: Wii
Format/Options/Rules:
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
- Best 3/5 games for Winners finals, Losers finals and Grand finals
NEUTRAL STAGES:
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi’s Island
COUNTERPICK STAGES:
- Castle Siege
- Brinstar
- Frigate Orpheon
- Rainbow Cruise
- Halberd
- Delfino Plaza
- Pokémon Stadium
- Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. Stage Striking: Players eliminate stages from the Neutral Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
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Super Smash Bros Melee -
Console: Wii
Format/Options/Rules:
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes respectively.
- Regular sets are best of 3 matches.
- Winner's finals, loser's finals, and grand finals are best 3 of 5
- The Tournament Host is the arbiter of all disputes.
- Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
- No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
- Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
- Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
- Freeze glitch is banned
- Best 3/5 games for Winners finals, Losers finals and Grand finals
NEUTRAL STAGES:
- Dream Land: Fountain of Dreams
- Past Stages: Dream Land
- Special Stages: Final Destination
- Special Stages: Battlefield
- Yoshi's Island: Yoshi's Story
COUNTERPICK STAGES:
- Kanto: Pokemon Stadium
- Planet Zebes: Brinstar
- Mushroom Kingdom: Rainbow Cruise
- Past Stages: Kongo Jungle
- Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. Stage Striking: Players eliminate stages from the Neutral Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
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Super Puzzle Fighter II Turbo HD Remix -
Console: PS3
Format/Options/Rules:
- Double Elimination
- Gem Drop Speed 3
- X1 Mode
- 2/3 Rounds
- 2/3 Games
- Winner must keep same character
- Secret characters are not allowed in tournament play
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Super Street Fighter II Turbo HD Remix -
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- Remixed Mode
- Speed 3
- 99 Seconds
- 16:9 Aspect Ratio
- Winner must keep the same character
- Akuma is not allowed in tournament play
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Super Street Fighter IV Arcade Edition ver. 2012 -
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 99 Seconds
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- Winner must keep the same character, but can select a new ultra in game 2 or 3, but must pick the ultra before the opponent picks theirs (Does not apply to blind pick)
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Tekken 6 -
Console: PS3
Format/Options/Rules:
- Double Elimination
- 3/5 Rounds
- 2/3 Games
- 60 Seconds
- Guard Damage Off
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- There will be no customizing colors, names or items at any time before or during a tournament match.
- Winner must keep the same character
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Tatsunoko VS Capcom -
Console: Wii
Format/Options/Rules:
- Double Elimination
- 2/3 Rounds
- 2/3 Games
- 99 Seconds
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- If Burning Ruins stage comes up in random, players have the option to re-random the stage
- Winner must keep the same character
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Ultimate Marvel VS Capcom 3 -
Console: PS3
Format/Options/Rules:
- Double Elimination
- 2/3 Games
- 99 Sec Round Time
- If the players do not agree on a stage within 15 seconds, the match will be random stage select
- Winner must keep same characters and assist types
- Best 3/5 games for Winners finals, Losers finals and Grand finals
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Unreal Tournament
Console: PC
Format/Options/Rules:
- 1 v 1 Double Elimination
- Use of any form of graphic/game tweaks is not allowed. This includes (but is not restricted to):
- Smoke tweak
- Shadow tweak
- Lilt tweak
- Center view tweak
- Timers/HUD hacks
This list is not limited to just the above mentioned tweaks
- Games will be 1v1 to 40 points or 15 mins which ever is first
- Mouse Axis Adjustments, Mouse X and Y axis sensitivities may never be set or adjusted to values less than 1
- Telefragging is allowed
- No camping or Hiding, if you are caught camping or hiding you will be given one warning and then will be disqualified
- Map must be accepted by both participants, if one cannot be agreed upon gaming staff will pick map
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LAST EDITED MAY 11nd, 2013
Some outdated rulesets may be listed mainly if they are older games we don't run often or have not run in a long time
