Get Adobe Flash player

AZHP GAMING'S SPONSORS

Tournament Rules and Related Information


---------------------------------------------------

Tournament Bracket Information

All tournaments are run using a standard double elimination format. Tournaments that are not ranked battles or buy-in/pay-out tournaments are subject to be changed to single elimination if we are limited on time. We like to avoid running single elimination at all costs.

Tournaments may be subject to a limit cap. If you show up late and it looks as if there are no more slots, we recommend you inform the TO (tournament organizer) of your availability if a slot opens up and stay around the tournament area. It's possible there will be contenders who don't show up and you can be inserted into the tournament. Being a late entrant into a tournament is only available while the tournament is in the first round. Tournaments that are ranked battles and/or buy-in/pay-out will not have a limit cap.

We use a tournament bracket program specifically made for video games called "TIO Pro" which is the newer version of "TIO Tournament Organizer" or "Challonge". After entering the contenders names and skill levels, it generates the bracket in a random format with the high skill leveled players on opposite sides of the bracket to avoid top players facing off in early rounds. We will do our best to seed high skilled contenders on opposite sides. Please be honest about your skill level and if you have insight on another contender's skill level, please let us know so that we can make the tournaments as friendly as possible for everyone.

DO NOT pester the tournament organizers asking about when you are up next or who you are fighting. Wait patiently for when your name is called. At the majority of events, we will have an external monitor or projector hooked up so that you can see details of the tournament while waiting for your match.

---------------------------------------------------

Tournament Signups-

At a typical event, we will only accept signups within a half hour of the event as signups hours or days in advance allow a higher chance of dropped entrants. Exceptions can be made for contenders we are familiar with. 

At a ranked battle or buy-in/pay-out tournament signups will be upon arrival into the gaming area or ahead of time via the event's pre-registration. Refunds will not be given.

As stated in the Tournament Bracket Information area but worth repeating here:
Tournaments may be subject to a limit cap. If you show up late and it looks as if there are no more slots, we recommend you inform the TO (tournament organizer) of your availability if a slot opens up and stay around the tournament area. It's possible there will be contenders who don't show up and you can be inserted into the tournament. Being a late entrant into a tournament is only available while the tournament is in the first round. Tournaments that are ranked battles and/or buy-in/pay-out will not have a limit cap.

Please DO NOT enter a tournament unless you're SURE you will be able to attend. It's a pain to alter brackets or give contenders a bye.

---------------------------------------------------

Tournament Contender Attendance-

When your name is called for a tournament, either confirm your attendance with the TO (tournament organizer) or referee before going to the gaming station and verify with him/her that you are in attendance. Do not go to the tournament station right away. Once the TO verifies that both contenders are in attendance, he/she will signal which station to play on.
Each TO will have their own preferences about how many times they call out a contender's name. In some cases where we are limited on time and/or behind schedule, he/she will call your name several times within 1 or 2 minutes and if you don't show up you will be disqualified. If the particular TO is ahead of schedule and you he/she may skip your match and come back to it later.
Don't push your luck by going to another area and expecting us to come find you for your match. You are responsible for your own attendance. If you need to take a trip to the restroom, handle a personal matter, take a phone call etc, inform a friend to listen for your name or inform the TO of your quick absence.

Contender absence is not as much of an issue at ranked battles and/or buy-in/pay-out tournaments as there is an investment in the tournaments but the same rules still apply.


---------------------------------------------------

Tournament Prizes-

Not all events or tournaments will have prizes available.
If we have prizes available, they are typically for 1st and 2nd place winners only and the MSRP on the item(s) will equal between $10 and $50 per tournament. Prizes can/will consist of Games (360/PS3/Wii), Game Accessories (Keyboards/Controllers/Mice/Headsets), Plushes, DVD/Blu-Rays, Action Figures etc.. 



---------------------------------------------------

Input Latency/Lag Information

When connecting video gaming consoles to LCD TVs/Monitors via the standard Composite/Component/HDMI cables, there will be input lag. This is a prominent concern when playing fighting games with combos that require 1 frame (16 milliseconds) links (Such as Super Street Fighter IV) and music games with high difficulty and/or high speed (Such as DDR and Rock Band) 
There are several ways to minimize input lag including using:

1 - Commercial quality, real time latency monitor that as would be used in a hospital (which can cost thousands more than a retail monitor of the same size) 
2 - Tube CRT TVs, (which don't have high resolutions and are difficult to store and ship)
3 - Specific lagless retail monitors such as the ASUS VH236H 
4 - VGA connections on standard LCD TVs/Monitors using a converter.

Every video gaming console system AZHP has in the Video Gaming Room with an LCD TV/Monitor uses either VGA connection or is played on an ASUS VH236H

Each PS2 and Wii system uses an HD BOX PRO which adds roughly 1 frame on top of the .7 of a frame with our monitors.

All of these are highly recommended by hardcore gamers around the world who play time sensitive games such as fighting games, (Tekken/Street Fighter/BlazBlue etc) music games (DDR, Guitar Hero, Beatmania) and others.
Any research on these products will show high recommendations and have been tested fairly rigorously.
They are not completely lagless, but the lag is minimal if used on most monitors.

AZHP can proudly say we run our video game tournaments at a minimum lag on LCDs (no more than 3 milliseconds to 14milliseconds) and are all within tournament standards.

Keep in mind that "response time" which is commonly advertised by monitor and TV manufacturers, IS NOT the same thing as input latency/lag. 
To find out more information on what input latency/lag is, and how to minimize your latency, visit http://www.displaylag.com and read the various articles on the website including the specific article below:
http://www.displaylag.com/what-is-input-lag-the-breakdown/

---------------------------------------------------

 

Individual Game Rules

In the past, we listed individual game rules on this page. We no longer do so.

Games that get weekly or monthly updates like Call of Duty, quarterly updates like the Street Fighter IV series, or community rule adjustments like the Super Smash Bros series make listing these rules difficult, as they'd have to be updated often and the rules we list would become quickly outdated.

In order for you to be updated on which rules we'll run, you'll have to be familiar with the tournament standard for each game.

Fighting games are usually 2/3 rounds (best of 3 rounds), 2/3 games (best of 3 games), with a few exceptions on occasion like MvC3 being 3/5 games. Timers are usually set to default, and 95% of the time there is no banned characters. The best way to find out what common rules are for fighters is to look at what "majors" are running.

Shooter games like Call of Duty, Halo, and Gears of War are usually dependent on what rule set is being run by MLG or UMG and can change often depending on game updates. The best way to find out what common rules are is check the rules on the MLG or UMG websites for the most recent and soonest upcoming events.

Super Smash Bros games have community made rulesets via SmashBoards, and is usually determined with input via top players and tournament organizers all around the world. The best way to find out what common rules are is check the tournament organization areas of the SmashBoards for the universal rule sets.



If you are planning on participating in one of our tournaments and need specific guidance on what we are running or where to find the information, please contact us via one of our social media sources (Twitter/Facebook/etc) and we'll do our best to reply back within a 24 or 48 hour time period.


 

TWITTER

TWITCH

FACEBOOK

YOUTUBE